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3 provided the opportunity for increased stylization and thematic unity across the diverse gameplay environments. With its expanded number of game contexts, Super Mario Bros. 3 and shared between this game and Super Mario Bros. 7 Furthermore, the spirit of Jason Brame’s Thematic Unity Across a Video Game Series will be called upon when considering motif and timbre-based musical unity that is both within Super Mario Bros. This paper will build on an understanding of the Nintendo Entertainment System’s (NES) sound chip as documented in Karen Collins’s Game Sound. To do this, I will draw primarily upon track-centered analyses of Super Mario Bros. 3, a game for which the music has been largely unstudied, with the intention to expose the remarkably colorful and thoughtful advancements it provided for the music of the Mario series.
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6 This paper performs a similarly brief yet wide analysis of music in Super Mario Bros. 4 In addition, the game’s music set the precedent for “different background music for every area Mario visited,” 5 and some researchers like Zach Whalen in “Play Along – An Approach to Videogame Music” have performed level-by-level musical analysis in search for the music’s behavioral cues. Matthew Belinkie, in his article “Video Game Music: Not Just Kid Stuff,” claimed that as many as 66% of college students in 1999 could hum the Super Mario Bros. soundtrack when considering Mario music, with understandable reason: its popularity. Past literature on “retro” game music tends to focus on the first Super Mario Bros.
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3, in comparison to the first Super Mario Bros., three main ways will be considered in which musical style developed: its attempt to emulate real musical genres, its increasing soundtrack-wide diversity, and the thematic unity it provided both within the game’s music and within that of the Super Mario Bros. Exploring the ways in which musical style evolved in Super Mario Bros. 3 This soundtrack took Mario music to a new level of vibrancy and diversity. 1, 2 Along with the updated gameplay and aesthetics came a new original soundtrack by Koji Kondo, composer for the first Super Mario Bros. 3 for the Nintendo Entertainment System (NES) was an exciting evolution in the Mario series from the experience of the first Super Mario Bros. With new graphics, levels, mini-games, and cut-scenes, Super Mario Bros.
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